Each week players will play 2 matches, each match will consist of games against all players in their group. Each game will be 4 rounds, player will keep score for each round in their games using NCA tournament scoring (2 points for a win, 1 for a tie, 0 for a loss) for a maximum of 8 points in each game. After completing all games in their group the players will compare their total collected round points and score league points for the match.
Each Match is worth 5 league points per player, i.e. 3 player has a total of 15 league points available to win, 4 player groups have 20, 5 player groups have 25. The scale below is used where each match a player can earn a maximum of 9 points and a minimum of 1. So each league night a player can earn a maximum of 18 points.
Win/loss is based on each match's awarded league points, not individual games or rounds within a match. A player is credited a win against every opponent who earned fewer league points in that match, and a loss against every opponent who earned more. For example, in a 4-player match (9/6/4/1 points), the player who earned 6 points has a loss against the 9-point player and a win against the 4- and 1-point players.
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Season 3 Finals
Season 1 and 2 finals were both played on a Saturday in a single day.
Season 3 will spread the finals across two days:
Players will be split into two pools of equal size. On 9/15, each
pool will play a round robin within its pool. Then, on 9/22, the
top four players from each pool will face off in a semi-final round,
followed by a finals round.
Check back here after the finals for a full recap and pool results.
Season 2 Finals
The league was inspired by a pinball league, and for the Season 2
finals we adapted two pinball tournament formats to experiment with a
different structure.
The first replaced a more traditional round robin phase with something
called FlickFrenzy (renamed from FlipFrenzy in pinball), where players
played one round against an opponent, one player rotated out to a
queue where they played another player, and this repeated for ~2
hours. The intent was a more social round robin which allowed each
player to play more unique players than a traditional round robin.
This felt important with 3 locations where most players have never
met, and allowed some competitive balancing between season locations
with different skill levels.
The second phase was based on a Group Knockout tournament format,
where players were put in 4-player groups, similarly to how we played
all season - they played a single round robin and strikes were earned
based on placement. Players were eliminated after 3 or more strikes.
The 3 pools were dynamically built as the tournament progressed, with
thresholds at different player rankings. Once the rankings were final,
the top 4 players in each pool played a bracket tournament for the
finals.
Overall the formats were interesting and different, but if we use them
again may need some tweaking.
The finals expanded to three pools. Final pool results:
Pool A: 1st Place Eric, 2nd Place Nick S., 3rd Place Ian
Pool B: 1st Place Brian, 2nd Place Brandon, 3rd Place Graham
Pool C: 1st Place Todd, 2nd Place Jim, 3rd Place Tim
Season 1 Finals
The finals structure was similar to a typical Crokinole tournament
structure seen in many National Crokinole Association tournaments.
Players were seeded into round robin pools (based on season ranking);
after the round robin, players’ scores are used to re-rank players and
they are split into a second set of round robin pools, then the top
players in those pools face off in a finals bracket.
The finals featured two pools, with the top players advancing to a
championship round: